c_hawkbob wrote:Y'all still want Lock for the rest of the season?
Rest of the season, who here is asking for that?
I been wanting to see what we have. Like RD said he was thrown into a situation which is tough to prepare for. His two passes to JSN were not on the same page, and that is a result of no first team reps and coming in cold. Not giving him a pass but not saying he did so bad that it's worth shelving the idea. He was at least pushing the ball down the field. The first pass to JSN may have been a completed if both were on the same page, he put it in a catchable window, but that's probably 50% Lock and 50% JSN to blame. The second deep pass came off the finger tips of JSN, which would have been a tough catch and not the best thrown ball but again if JSN pulls that in who knows where the game could have been. The INT was a poorly thrown ball, and 100% on Lock as he way underthrew that, but that was on 3rd and 11. Had he thrown and incomplete pass it would have been a punt situation next play, so that INT turns into a short punt anyhow.
I am not letting go the idea of giving Lock a run, as we may actually get him to start this Thursday depending on Geno's injury. He pushes the ball down field, but it's hard to say that Geno played all the better. If Geno is healthy by all means he should be the starter, but the way he has played at times and his poor management of the offense makes me wonder why not give Lock a series or two.
Looking at the Rams Game alone, lets see the good vs the bad with Genome
First Drive was an absolute dream for the hawks, chewed up clock we were great on 3rd downs, and we were great in the Red Zone. Once Rams made some adjustments, and pressured Geno it was all down hill from there. Once again the Hawk's offense can move the ball between the 20s, but cant cap it off.
The bad;
Geno crumbles in the pocket and doesn't step up to either run or dump it off and takes stupid sacks.
Geno has no clock awareness and takes a delay a game penalty after we just had a false start penalty.
Last drive the game when DK catches the ball for a 1st down, there is 41 secs on the clock, instead of spiking it there and taking the time to run an effective play call, they run the ball with ZC and get 2 yards and burn up all the remaining time and have to spike to kick a long FG. The clock management may not all be on Geno, but he is up there commanding that offense and needs to know he has a 1st down with 40+ secs on the clock. Spike it, with lets say 33 secs left, call a play on 2nd down that maybe gets your 5 to 8 more yards, and spike it with less than 7 secs and kick a shorter FG
So all in all I think Geno is still playing pretty poor, and if you are good with that then I am happy for you, but it's not good enough to sustain winning and we have to try Lock if he isn't 100% healthy.